shadow bandings when baking stationary light
I was using very high quality and very high res lightmap to bake the light.
the shadows is ok at the corner, but comes out bandings at the end of the shadow.
I thought it was because the lightmap is 8 bit,and lacks of information when the lightness is very similar.
Is it possible to bake a 16bit lightmap or using the dither technique to solve this problem? Any other ideas are welcome
asked Jul 11 '18 at 08:10 PM in Rendering
Do you use compressed lightmaps by any chance?
answered Jul 12 '18 at 05:17 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here