Get player VR location and rotation, dump in csv file
I started using unreal three days ago (not even) but cannot believe I did not do so many months ago. I'm really trying to get this part to work , though.
So, it seems there are all kinds of pro tuts for the other way around on assets - and I want to learn those but for now, i want it the other way around: what is going on inside, save it and release to the real csv-world.
I would be hugely grateful to learn and see what i should add here in blueprint not c++ (yet) if you think you know.
asked Jul 11 '18 at 10:23 PM in VR
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