DLC and Include Engine Content

I am using the mobile patching utility and when I choose to “include engine content” it appears to cook it but not package it in to the game.

I have 100+ errors of engine files that should be included in the package via the “Include Engine Content” check box in the DLC settings.

Question 1: Are DLC paks allowed to keep references to the “release” content or will that break things? An example would be the DLC referencing the Game Instance which is included in the Release. I would however not package the Game Instance in the DLC but keep the reference.

Question 2: Is there any way to force ENGINE files in to the Pak? Essentially the opposite of a Pakblacklist. Note that the in editor force options are for content only files.

Question 3: Any other thoughts on the errors below:

Note: My issue sounds very close to the problem posted awhile back [at this thread][2]. To quote:

1] - In 4.13 we discovered a different
bug related to DLC which has been
there all along. The checkbox to
“Include Engine Content” for DLC has
inverted packaging logic. It either
properly cooks but improperly does not
package, or it properly does not cook
but improperly tries to package.

And lastly - these errors do appear to be making the game crash when I attempt an “Open MapName” after the mount is successful.

Anyone have any thoughts? I am working towards a play test in the next week or two and this issue is stopping me.

At the very least I’m looking for a way to force package certain engine files. As mentioned before the opposite of the PakBlacklist. Instead of forcing files and folders to be removed from the package I would like to force them to be placed in the package.

Turns out the main error causing my game to crash was these two checkboxes. I wanted to lower my package size but it appears this does not work well with DLC content (that I can see at this point).

247272-capturdasdade.png

In the packaging tab…

Thank you! I This was exactly my problem and it was solved. Again, many thanks!