Convex Decomposition Collision Parameters

Looking for details on the Convex Decomposition settings for creating collision geometry in mesh editor. All the documentation I have seen references older version of this tool.

What are the definitions for the parameters and their effect on the resulting collider: Hull Count; Max Hull Verts; Hull Precision?

Never mind. The definitions are in the tool tips when rolling over the values…

  • Hull Count: Max number of convex
    pieces that will be created.
  • Max Hull Verts: Max number of verticies
    allowed for any generated convex hull
  • Hull Precision: Max number of voxels
    to use when generating collisions

So it looks like the method creates a voxellized version of the mesh and generates the hull from that. Cool!