Have blueprint execute on multiple objects?
I have an environment which has many static mesh components.
I want to be able to change the material on a key press.
I have successfully created a blueprint for one of the objects to change the material when a key (0) is pressed and it works great. However, I'm struggling to get it so I can run it on all of the objects I want to.
I thought I could select all of the objects and create a static mesh and then create a blueprint for that, iterating over each object in the mesh, but I can't create a static mesh of the objects.
I'm very new to using unreal, any help is appreciated.
Well.. not sure what was going on.. but it's working now.. thanks
answered Jul 12 '18 at 07:11 PM
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