Changing capsule component on overlap?

Last year I posed a question about setting up a wall run mechanic for my sprint system. It was never resolved so I gave up and decided to develop the systems separately. Instead I focused on building the wall run system found here: Unreal Engine 4 Blueprints Tutorial - Running Up Walls - YouTube as it’s the only viable source to the system i need for my project. Everything works fine except my capsule component makes my character overlap my wall (box) in the center of it so he appears to be walking in the middle of it instead of above it. That needs to be fixed and somehow I need to change the camera angle to my character’s new rotation so when I overlap the wall it doesn’t clip inside my character and instead faces the sky and behind him like other games. Hopefully this is enough information to explain what I need help making so I can finally move on with my project since i’ve put this off for about a year. Thank you for all of your help!

TLDR: need to change capsule height and rotate camera to face player on wall.