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How to access and change FlipBook in c++ ?

Hello, i'm new to unreal engine, i need a way to access the character sprite in c++, and then change it.

Product Version: UE 4.19
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asked Jul 12 '18 at 06:54 PM in C++ Programming

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Fayez Nazzal
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From your character class, you can access the flipbook through GetSprite(), which returns a UPaperFlipbookComponent*. From there you can use SetFlipbook() to pass in a new one.

I haven't had to load assets through C++ much, but this page looks it shows how to get a reference to your new flipbook: https://docs.unrealengine.com/en-us/Programming/Assets/ReferencingAssets

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answered Jul 12 '18 at 07:05 PM

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