How to use BP to calculate 2 actors link like Parent/Child Effect?

How to use BP to calculate 2 actors link like Parent/Child Effect?
I know can use attach or parent socket to make Parent/Child Effect.
I can just use get forward vector to so 1 parent direction

247200-getforwardbp-viewer.png

but it seems not right when I finally add a target vector offset to it.
So how to make it happened?
Thanks.

If you want to rotate one actor to another, use vectors.

actor1location - actor2location -> normalize. this will be direction.

then -> MakeRotFromX(direction)