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Possess other playercharacter in multiplayer(NetRole Incorrect)

alt text Hi , I am making a multiplayer game.

in the game . Player can possess others playercharacter.


I use ListenServer . In the case of two people . Is OK.

In the case of three people . Has a problem. NetRole is incorrect.

I have prepared project files and videos. please help me. (。>0<。)


Video: https://www.youtube.com/watch?v=_m9GTpEJjI8

Project: https://drive.google.com/open?id=1qrJN20dsHiy50Cgpol5NLIiEHbCNu9HL


Share my Blueprint alt text

Product Version: UE 4.19
possess.png (354.3 kB)
possess2.png (448.0 kB)
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asked Jul 13 '18 at 06:49 AM in Using UE4

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avatar image Kanteh Jul 13 '18 at 07:19 AM

hey, just overreading this. if u can take over server<->client but not client<->client it might be because of different role or ownership.

a simple idea which might work. before teh client takes it, let the server take it for a tick.

avatar image FilterGame Jul 13 '18 at 07:27 AM

Thank you for your response. You mean not to use Possess , Processing input at tick ?

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Solved the Problem . For people with the same problem.


Do not use possess to swap playercharacter.

Spawn new character to player.

Can solve network errors.

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answered Jul 20 '18 at 02:39 AM

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