Possess other playercharacter in multiplayer(NetRole Incorrect)

hey, just overreading this. if u can take over server<->client but not
client<->client it might be because of different role or ownership.

a simple idea which might work. before teh client takes it, let the server take it for a tick.

Hi , I am making a multiplayer game.

in the game . Player can possess others playercharacter.

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I use ListenServer .
In the case of two people . Is OK.

In the case of three people . Has a problem.
NetRole is incorrect.

I have prepared project files and videos.
please help me. (。>0<。)

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Video: UE4 MultiPlayer Error - YouTube

Project: Possess.7z - Google Drive

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Share my Blueprint

Thank you for your response.
You mean not to use Possess , Processing input at tick ?

Solved the Problem .
For people with the same problem.

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Do not use possess to swap playercharacter.

Spawn new character to player.

Can solve network errors.