hey, just overreading this. if u can take over server<->client but not
client<->client it might be because of different role or ownership.
a simple idea which might work. before teh client takes it, let the server take it for a tick.
hey, just overreading this. if u can take over server<->client but not
client<->client it might be because of different role or ownership.
a simple idea which might work. before teh client takes it, let the server take it for a tick.
Hi , I am making a multiplayer game.
in the game . Player can possess others playercharacter.
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I use ListenServer .
In the case of two people . Is OK.
In the case of three people . Has a problem.
NetRole is incorrect.
I have prepared project files and videos.
please help me. (。>0<。)
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Video: UE4 MultiPlayer Error - YouTube
Project: Possess.7z - Google Drive
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Share my Blueprint
Thank you for your response.
You mean not to use Possess , Processing input at tick ?
Solved the Problem .
For people with the same problem.
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Do not use possess to swap playercharacter.
Spawn new character to player.
Can solve network errors.