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package ios from command line failed

I have set up everything needed to build an ios package, and I can successfully package with unrealfrontend.

But when i try to package with command line, the package seems wrong. Its size is only 80MB.

After comparing the log between unrealfrontend and command line, I found that the command line didn't package the pak and ipa together with IPhonePackager. Does someone know what to do with this?

IOS package commandline is:

"E:\Build\Engine\4.19.2\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -project="E:\Build\Work\XXX.uproject" -noP4 -clientconfig=Development -nocompile -platform=IOS -build -cook -iterate -map=XXX -unversionedcookedcontent -pak -compressed -stage -package -nodebuginfo -utf8output

Product Version: UE 4.19
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asked Jul 13 '18 at 10:29 AM in Packaging & Deployment

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haisong
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It seems that the -iterate choise cause this problem.

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answered Jul 16 '18 at 03:01 AM

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haisong
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