I’m using Unreal with a plugin (airsim) and am trying to get physics data to the plugin. My understanding is that airsim uses the WheeledVehicle from Unreal, which uses PhysX.
I think PhysX has the data I’m looking for (tire lateral slip, tire lateral force, and tire aligning moment)
https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Vehicles.html
But I’m struggling figuring out how to access this data and then get it to airsim.
Thanks