UE4 Engine crash after startup

Hey community,
I hope you can help me with this problem.

I reinstalled windows 10 on my laptop and ran all updates, installed UE4 but the engine crashes.

Any fix for my log below?

Fatal error: [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 819]
Rendering thread exception:
Fatal error: [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 233]
Result failed
at D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:303
with error 8876017C

0x000000009669A388 KERNELBASE.dll!UnknownFunction []
0x0000000080F57884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
0x0000000062926D9B UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
0x0000000062861949 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
0x000000004C46E796 UE4Editor-D3D11RHI.dll!VerifyD3D11Result() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:233]
0x000000004C44D62A UE4Editor-D3D11RHI.dll!FD3D11Viewport::PresentChecked() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
0x000000004C44D58C UE4Editor-D3D11RHI.dll!FD3D11Viewport::Present() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:486]
0x000000004C45AADF UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHIEndDrawingViewport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:607]
0x00000000810FF0B6 UE4Editor-RHI.dll!FRHICommandList::EndDrawingViewport() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1638]
0x000000004C231FF8 UE4Editor-SlateRHIRenderer.dll!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:898]
0x000000004C237C4C UE4Editor-SlateRHIRenderer.dll!TGraphTask > >::ExecuteTask() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
0x000000006273B713 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665]
0x000000006273BD3A UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:574]
0x0000000085003CC9 UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:331]
0x0000000085004CF6 UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:465]
0x0000000062B09FFC UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
0x0000000062AFED63 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
0x0000000099373034 KERNEL32.DLL!UnknownFunction []
0x00000000994C1431 ntdll.dll!UnknownFunction []
0x00000000994C1431 ntdll.dll!UnknownFunction []

I also did a verify, with no luck