VR VIVE 'Reset Orientation And Position' does not take care of player height
Hey there, when using the Vive and executing the Blueprint Node https://api.unrealengine.com/INT/BlueprintAPI/Input/HeadMountedDisplay/ResetOrientationandPosition/index.html, everything is reset to 0. Well, thats what it should do, but it also resets Z, means it does not take care of the tracking origin (eye level/floor level). In case of floor level, it should apply the player height.
Currently when Tracking Origin = Floor Level, and you PlayInEditor, we are at the correct height. When using the ResetOrientationAndPosition node, we are within the ground plane.
How do we apply the height of the player again after the Reset?
asked Jul 13 '18 at 01:38 PM in Using UE4
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