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Working in 8 textures, htf

I'm trying to make a pretty decent looking game for Android. Seems I cant load my "landscape" because I am over textures.

alt text

Been doing everything I can find to optimize. Channel pack, Shared wrap, reducing texture size (geez these things all came in 2048!)

Yet i'm still way OVER. The landscape has 6 total. There is still all the objects...ugh.

alt text (Darkness rising from google Play)

Yet there are things like this out there. How do you manage that in 8 textures? How do you get all these things together and to successfully load when it uses so much just to get rock to look like rock?

Or am I missing something and I'm just wrong in setting up the layers for this material wrong? Everything else seems to load just fine.

alt text

They all basically look like this: alt text

(um...old pic, i've done everything as fully rough now, so removed the constants, not that they use texture samples)

Product Version: UE 4.19
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asked Jul 13 '18 at 01:42 PM in Using UE4

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Cultusfit
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