How to package a plugin for Android arm64
I am trying to package a plugin for Android by going to Settings->Plugins and then clicking on package.
Due to some reason, it only creates armv7-es2.a. It does not create arm64-es2.a.
Am i doing something wrong?
asked Jul 13 '18 at 02:10 PM in Packaging & Deployment
After doing some digging figured out what is going on - when packaging a plugin a default project (HostProject) is created that just uses default build settings in the installed Engine\Config\BaseEngine.ini (e.g. C:\Program Files\Epic Games\UE_4.20\Engine\Config\BaseEngine.ini)
If all of your projects are going to have the same settings, just edit that file and change the default android build settings. If the behavior you want is per project you'll need to write a utility script that modifies and then restores that file.
answered Oct 21 '18 at 01:53 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here