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Get widget under cursor?

Hi, I'm looking for a function that tells me what (if any) widget the cursor is currently over/hovering. I was pretty sure I had already found something for this some time ago, but either I remember wrong or I can't find it now.

The goal is to deal with widget-click-events for buttons other than LMB, and maybe some other fancy stuff later.

I could implement OnStartHover and OnEndHover for each GUI-element, so they register and unregister themselves somewhere as the "global hovered element", to be checked when any RMB/MMB-click events occur. But that doesn't feel right... All I need is a function to call in a click-event that scans the cursor position for any widgets.

There's probably some class for this sort of thing, but I don't know where to look. The player controller doesn't seem to be it.

edit: it's probably clear, but I want to get the specific item, of course, not the whole widget.

Product Version: UE 4.18
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asked Jul 13 '18 at 04:43 PM in C++ Programming

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