What I offer:
I am a Character Animator (and 3D Generalist) and have worked in game companies and Hollywood for 24 years. (Activision, Warner Bros, Praxis Filmworks +++) I have an ENORMOUS Asset Library. 6,000 Motion Capture files, Millions of 3D Models, Characters, Nearly every Evermotion library, DeEspona library, VIEWPOINT Libraries,
I could even make you a custom character fully rigged with facial bones / ready for animation. .
I have developed a method of creating complex facial animation using bones in 3ds Max for export, but with no Morph targets. Animating the WEIGHTED ‘relative positions’ of bones LIKE a morph target, using an animatable SLIDER! (One slider for a Smile, one for each Viseme / Phoneme, Blink, etc. making characters intended for games, exponentially lighter without a bunch of morph targets!!).
Or music, I can create fully realistic Scores and Orchestral compositions, I have millions of sounds, samples, libraries for Digital Music generation, endless Kontakt Instrument Libraries, 6,000 preset library for MASSIVE VST, Or a Copy of OMNISPHERE? 3ds Max? I could never list everything I have I could trade. Not to mention custom Graphics, sound, Music, Characters. etc.
What I need in trade:
For one of our Unreal VR Projects, we want to be able to Zero G fly like Lone Echo, ISS etc. Grab objects to hold on and push off to move,… I found it a real good user starter template here: Zero-G hand-based movement, locomotion mechanics similar to Lone Echo/Echo VR (Updated 1/23/19) - XR Development - Unreal Engine Forums
I would like someone to , maybe ANNOTATE the Blueprints, say what does what,. how/where to edit the BP entries, maybe even make a quick video explaining what each of the nodes of the templates blueprints does, I have been unable to even find the Rift Motion Controller entry to change ‘Grab’ from Trigger to ‘Grab’ Switch!
I learn best from reverse engineering and understanding WHY things work, much better than simply learning ‘how’ from a book.
Specifically I would like to figure out where to choose What Rift Motion Controller Button Does What in this Blueprint and project template…,. I have been through the entire thing, every blueprint, I see nothing that says ‘Trigger’ or Motion Controller, THOUGH IT DOES ALL WORK! I want to be able to change things like:
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switch the Trigger (hold wall, pickup object) to the palm GRAB switch, and the the Y / B button ‘thrust’ to Trigger
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Also, how to get the ‘actor’ character to ‘slide’ with friction after hitting a wall, instead of stopping stock still, the second you hit an object, the way it is now…
We (nextWorldVR are a new, small VR Development company, we have 6 unique varied apps in production, 3 are games, 2 are high end-industry training and one is a VR Episodic Ancient Mystery Series,
I can give Real Credit on our projects you help us with Blueprint familiarization as well…
I have worked on 3D Films such as Life of Pi as character animator (Visual FX) , I had my own (animated) TV Show on Playboy TV in the 90’s serving as Animation Supervisor and lead motion capture actor (and one of the voices of a character on the show) … I have worked on many games, (I can share my IMDB page etc if we start to move ahead,…).
Or if you just want to help to b kind, I would still be happy to give you real credit as a team member in our completed projects (2 of which are already getting much attention the industry they are in)
Thank you for your time!
Woody from NextWorldVR