FPS tutorial wiki;person arms mesh not working

AFPSCharacter::AFPSCharacter(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// Create a CameraComponent
FirstPersonCameraComponent = ObjectInitializer.CreateDefaultSubobject(this, TEXT(“FirstPersonCamera”));
FirstPersonCameraComponent->SetupAttachment(GetCapsuleComponent());

	// Position the camera a bit above the eyes
	FirstPersonCameraComponent->RelativeLocation = FVector(0, 0, 40.0f + BaseEyeHeight);
	// Allow the pawn to control rotation.
	FirstPersonCameraComponent->bUsePawnControlRotation = true;

	// Create a mesh component that will be used when being viewed from a '1st person' view (when controlling this pawn)
	FirstPersonMesh = ObjectInitializer.CreateDefaultSubobject<USkeletalMeshComponent>(this, TEXT("FirstPersonMesh"));
	FirstPersonMesh->SetOnlyOwnerSee(true);         // only the owning player will see this mesh
	FirstPersonMesh->SetupAttachment(FirstPersonCameraComponent);
	FirstPersonMesh->bCastDynamicShadow = false;
	FirstPersonMesh->CastShadow = false;

	// everyone but the owner can see the regular body mesh
	GetMesh()->SetOwnerNoSee(true);
}

img:

it looks like the camera is not be set in mesh? click the play button, its a free camera. not same as the example in Wiki