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How to disable "Get Mass" for non-phys objects?

I have a basic line trace pickup script on a tick, in which it requires "get mass" to calculate the mass of an object to see if its eligible to pickup, issue is "get mass" does not commute with non-phys objects, so when the crosshair is on a non-phys object this bug report is spammed: Floor_16.StaticMeshComponent0 1M_Cube has to have 'Simulate Physics' enabled if you'd like to GetMass. Is there a way to prevent non-physics objects from getting their mass?

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here is the print, is there a method of branching "Is simulating physics" to have "Get Mass" disabled if they arent?

BONUS: Ideally I'd want pickup dependent on whether an object is classed as "pickupable" however i tried this method replacing Get Mass with a blueprint class i assigned on the object, but alas it does not compute, if this could be fixed as well i'd be most greatful. Thanks.

Product Version: UE 4.18
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asked Jul 13 '18 at 07:31 PM in Blueprint Scripting

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Llama Productions
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avatar image Llama Productions Jul 13 '18 at 07:41 PM

Ignore the first question, I managed to make a function out of it which did the job, no error. However, my BONUS question has not been sorted so i'd still appreciate a response on that

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Can you get the actor's Simulates Physics bool value? As opposed to Is Simulating Physics

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answered Jul 13 '18 at 07:34 PM

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avatar image Llama Productions Jul 13 '18 at 07:42 PM

nevermind that, 1st issue solved, thanks anyways

avatar image mightyenigma Jul 13 '18 at 07:55 PM

for the bonus question, the GetClass node doesnt work for you?

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