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Getting the sprite rotation in c++ Paper2D

I need a way to access the Rotation of the PaperCharacter class in c++, my class has :

 if (Speed>0)
     GetSprite()->SetWorldRotation(FRotator(0.f, 180.f, 0.f));
     GetSprite()->SetWorldRotation(FRotator(0.f, 0.f, 0.f));

So what i need is to access is the world rotation of a character, a function like :


Product Version: UE 4.19
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asked Jul 13 '18 at 08:01 PM in C++ Programming

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Fayez Nazzal
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SceneComponent (accessible from the sprite) has a GetComponentRotation() which should return the world space rotation.

AActor (accessible from the character) also has a GetActorRotation which returns the rotation of the RootComponent (the capsule, in the case of a paper2d character).

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answered Jul 13 '18 at 08:25 PM

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