Getting the sprite rotation in c++ Paper2D
I need a way to access the Rotation of the PaperCharacter class in c++, my class has :
So what i need is to access is the world rotation of a character, a function like :
SceneComponent (accessible from the sprite) has a GetComponentRotation() which should return the world space rotation.
AActor (accessible from the character) also has a GetActorRotation which returns the rotation of the RootComponent (the capsule, in the case of a paper2d character).
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