Getting the sprite rotation in c++ Paper2D

SceneComponent (accessible from the sprite) has a GetComponentRotation() which should return the world space rotation.

AActor (accessible from the character) also has a GetActorRotation which returns the rotation of the RootComponent (the capsule, in the case of a paper2d character).

I need a way to access the Rotation of the PaperCharacter class in c++, my class has :

if (Speed>0)
	GetSprite()->SetWorldRotation(FRotator(0.f, 180.f, 0.f));
else
	GetSprite()->SetWorldRotation(FRotator(0.f, 0.f, 0.f));

So what i need is to access is the world rotation of a character, a function like :

GetWorldRotation();