Is There a Best Practice For Removing an Actor from a Client when it ceases being Net Relevant?

I’m currently investigating how to set up replication for a multiplayer RTS. I’m aware of the IsNetRelevantFor function on actors, but my observations suggest that marking an actor as no longer net relevant simply means that the client now has an unreplicated actor hanging around. This is less than ideal for my use case.

I’m considering a few alternatives for how to fix this, including having each client controller call a client RPC on its owning client from its server counterpart with a list of units that need to be cleaned up every tick, but I wanted to check here and see if there are any preexisting best practices for solving this kind of problem. I’m hoping maybe my Google-Fu simply let me down and I missed something obvious.