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How do I get the "apply Physics animation profile" node to activate?

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I'm experimenting with the physics animation thing in the mannequin mesh and I figured in order to solve a problem, I should make some bones in an animation profile flimsier than others.

I feel like this node is supposed to activate the desired profile for that mannequin but I can't get it to work for some reason. Can you please help me? Tell me what I'm doing wrong?

Product Version: UE 4.18
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asked Jul 14 '18 at 03:54 AM in Blueprint Scripting

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Is it because you aren't specifying which "Body" to apply the settings below? The "Body Name" needs a bone name.

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answered Aug 06 '18 at 01:34 AM

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