Clients Can't Host a Game [Bug?]

Hello, so today when I fired my project through PIE editor and tried to host a game through the client’s window, it would just reload the level on the client’s view and print a string that a session has been created successfully… Normally after creating a session it would open a listen map.

Everything worked perfectly yesterday and I haven’t changed/edited the code. So I’m really not sure what’s going on.
If someone knows about this problem/bug please let me know how to fix it. Thanks.

check your output logs right after reproducing the error. I’m stumped but those might have some clues. Also post your code for deciding which level to go to and for going there.

Remember that you can’t use seamless travel in PIE.