How to add a State to PlayerController?
I'm failing to find where does the basics PlayerController states are declared and defined: NAME_Inactive NAME_None NAME_Playing NAME_Spectating
I know that I can just add use a literal FName for this, but I wanted to understand how they are declared and if it's possible to add my custom states as predefined constants.
asked Jul 15 '18 at 01:09 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here