How to eject shell casings out of a socket?
Spent the whole day on this and cant find a solution,please guys help.I made this blueprint and it spaws the shellcasings on the weapon socket but when i try to add impulse to them,so they can rotate in a visualy realistic way,they only go west,rather than ejecting paralel with the gun.Can you guys tell me where am i messing up? please
asked Jul 15 '18 at 04:55 AM in Blueprint Scripting
Add impulse takes a value in world space (afaik) so likely you just need to multiply your impulse vector by the forward vector of your gun.
answered Jul 15 '18 at 12:31 PM
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