So Ive been having trouble some time now with Speedtree 7 and 4.19. Every time I change the LOD the Mesh brakes. Its goes from this
to this
So I switched to Speedtree 8 and it fixed the problem. But now my light maps are breaking and looking like this
I used Export UE4 option in SPT8 but it does this for every tree. Anyone got any suggestions?