I know this is pretty stupid, but I forgot how to get this node (what to write in the search menu). I’m currently following a tutorial, but I can’t find it anywhere in the search menu.
Here it is:
Looks like you are getting a component from an actor after a cast. “Target” could be the actor class that contains “Spawn Point”. So on overlap or hit event etc there is likely a “cast to X” node following, then from the “Cast to X” you would drag off the output pin and search for “Spawn Point” and it will create the “target → spawn point” node automatically.
Lol, I forgot to add “Spawn Point” in. I guess I’m kinda stupid lol.