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Spawned, duplicate, actors executing same events

Hello All!

I am working on a project which needs multiple of the same object class spawned. This get spawned on a trigger/collision.

I am having an issue where, even though they are spawned as separate actor, when a event is called on one it gets called on them all.

Here is the spawn blueprint: alt text

Thanks for any help!

Product Version: UE 4.19
Tags:
problem.png (133.1 kB)
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asked Jul 16 '18 at 04:38 PM in Blueprint Scripting

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TheSecondSense
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avatar image VolatileAgent Jul 16 '18 at 04:42 PM

Can you give a little more detail? What event is being called? How is the event being set up?

avatar image TheSecondSense Jul 16 '18 at 06:38 PM

Here is the event itself:

alt text

And the event that calls it: alt text

problem2.png (141.6 kB)
problem3.png (172.6 kB)
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