Spawned, duplicate, actors executing same events
I am working on a project which needs multiple of the same object class spawned. This get spawned on a trigger/collision.
I am having an issue where, even though they are spawned as separate actor, when a event is called on one it gets called on them all.
Here is the spawn blueprint:
Thanks for any help!
asked Jul 16 '18 at 04:38 PM in Blueprint Scripting
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