Spawned, duplicate, actors executing same events

Hello All!

I am working on a project which needs multiple of the same object class spawned. This get spawned on a trigger/collision.

I am having an issue where, even though they are spawned as separate actor, when a event is called on one it gets called on them all.

Here is the spawn blueprint:

Thanks for any help!

Can you give a little more detail? What event is being called? How is the event being set up?

Here is the event itself:

And the event that calls it: