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how to get rotation rate / delta rotation / change in rotation

I know this might seem a bit basic... but I'm trying to figure out the actual change in rotation (pitch, yaw, roll) since the last frame... i.e. the rotation speed / rate of my player character.

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asked Jul 17 '18 at 03:43 AM in Blueprint Scripting

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You may do something like this:alt text

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answered Jul 17 '18 at 07:54 AM

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avatar image aNorthStar Jul 18 '18 at 05:09 AM

... beautiful... EXACTLY what I was looking for :)

avatar image Osiris2000 Aug 02 '19 at 07:06 PM

Don't forget to use Delta Seconds to get FPS-independent rate.

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