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Blender animation to UE problems, not importing properly(have pics)

So I just spent 5 hours rigging a running animation for the UE mannequin in blender. Go to import the fbx and every error possible that can show up for an import, did.

to walk you through it: I exported the mannequin from UE as an fbx imported to blender and checked "Automatic Bone Orientation" under Armatures. Animated it, and sent back out as fbx. When I bring it back in and try to attach the manne skeleton to my animation fbx, its totally corrupted and jumbled up.

I have already confirmed that not checking Automatic Bone Orientation and re-importing the manne to UE works and does not corrupt the mesh.

The question, is there a work around for this. Because I can import the animation and not attach the UE skele, but theres no texture on him and he seems low res/poly almost.

alt text alt text

Product Version: UE 4.19
blend.jpg (144.8 kB)
messed.jpg (49.7 kB)
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asked Jul 17 '18 at 07:35 AM in Using UE4

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