Camera Actor doesn't get selected for Play

I did the following:

  1. I deleted all cameras in the World Outliner and everything in the Room Level Blueprint in the RealisticRendering starter project in UE 4.18.3
  2. I added a new camera actor
  3. I select on create level blueprint and it opened the room level blueprint and I added a reference of the camera actor by dragging it to the event graph
  4. I created the blueprint for it so that it rotates randomly
  5. When I hit play, it shows two camera actor even though I only have one camera in the room
  6. When I click on Shift+f1 and then click on eject and select the other camera actor I do see the random rotation however the one that starts, does not rotate.

Basically, I would like to know why the rotation does not start on start play and why do I have two camera actor in eject? How should I fix it?

Here is the solution