dual cameras?

I am in a 3rd person project and i want to have dual cameras. (normal camera and static camera over looking level) is it possible to have the static camera in the corner of the game play? If so how do i do it?

By a static camera over looking the level I’m guessing you mean something like a top down map using a camera? Yes, that is totally possible. The easiest way to do that would be to use Scene Capture 2D instead of a camera, if it will for example follow your player you can make that inside your player looking down from the top like this

In the settings of the SceneCapture you scroll down to texture target and you make a new render target, make sure to open your new render target and change it’s width and height as they will be 256x256 by default and that will look bad, make it bigger but since it’s a corner map it doesn’t have to be that high resolution. Now make a material, use the render target as texture and set the material domain to UI. Make a new UI (or open your existing one if you have one) and in the place you want your map to show up on screen add an image and set it’s brush to the material you just made. That should do the job