How to fix pixelated normal textures?
How do I fix these pixelated normals? They are very distracting and I simply can't understand what is causing them. I finally had to ask for help, because I have no idea what I'm doing wrong. The normal texture is a png, I tried setting GBuffer Format to Force 16 Bits Per Channel, high quality tangent space but to no avail. I even tried baking the texture in another program, XNormal, same issue. Both Blender Internal, Blender Cycles and XNormal produce these. At all bit per channel options. For every format possible. I tried changing the mipmap options (to no mipmaps), changing the compression settings, making it compress only on save, everything, yet still nothing. Thanks in advance (also this section seemed the most logical to post in)
asked Jul 17 '18 at 06:56 PM in Blueprint Scripting
Your normal map is made out of 6 separate squares. It should be a single image (Like in the example)
answered Jul 21 '18 at 10:26 AM
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