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Rendering/lighting glitch on multiple levels?

Some rendering glitch randomly appeared on multiple levels. It seems as if there is a render plane that is clipping with the world. What setting can change this, and how can this effect be prevented? Any fix would be greatly appreciated. alt text

Product Version: UE 4.19
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asked Jul 17 '18 at 07:39 PM in Rendering

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kdetts
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Update: The problem encountered was solved by increasing the min screen radius for cascaded shadow maps in the project settings to a much larger value. It seems the value reset itself to its minimum somehow, thus breaking the shadows. Edit: It appears as if the near clipping plane being set too low in the project settings also causes this effect.

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answered Jul 18 '18 at 12:14 PM

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kdetts
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