Rendering/lighting glitch on multiple levels?
Some rendering glitch randomly appeared on multiple levels. It seems as if there is a render plane that is clipping with the world. What setting can change this, and how can this effect be prevented? Any fix would be greatly appreciated.
asked Jul 17 '18 at 07:39 PM in Rendering
Update: The problem encountered was solved by increasing the min screen radius for cascaded shadow maps in the project settings to a much larger value. It seems the value reset itself to its minimum somehow, thus breaking the shadows. Edit: It appears as if the near clipping plane being set too low in the project settings also causes this effect.
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