Cast shadows look like blobs. What could be the cause?
Me and my friend are diving into UE4 together with me as the technical person, and her as the artist. When placing down trees in our level, we run into a problem (both using UE 4.10.4). We have done maybe 6 hours of online research with no useful results thus far.
This blob of a shadow does not change when I increase the Lightmap Minimum Resolution, change skylights or directional lights to Static or Stationary, or change any other seemingly related setting.
Any feedback would be appreciated. I want to make rearranging the UV layout or making my own lightmap a last resort, but I would be willing to do so if that is the only known way of fixing this.
asked Jul 17 '18 at 08:03 PM in Using UE4
Hey, I'll be just wild guessing here, but this could be because UE is trying to compute shadows based on the geometry, rather than texture (your leaves are textures on quads as is common I assume).
Or try looking into translucent shadows (that's used more for colored glass and some such but it could give you some pointers still)
Also UE 4.10 is a relatively old version, if this doesn't help, you could always try to upgrade to a newer version that tends to offer improvements with rendering. Hope it helps some.
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