So when the user picks up the flashlight I set a custom event to start a door animation. The flashlight gets destroyed but the door never gets called, then I get this error "access none trying to read property BP Door Player Start 1". I looked through many threads and videos and tried many different ways, but I can't figure it out.
asked Jul 17 '18 at 09:00 PM in Blueprint Scripting
Where are you setting BPDoorPlayerStart1? This is a (whatever your door class is called) object reference and needs to be set, so that the engine knows which specific door it is in the world. You could make this variable instance editable, and in the details panel for the specific flashlight in the world you want to open the door, set the variable as the specific door you wish to open.
answered Jul 17 '18 at 09:30 PM
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