Implemetation of mqtt protocol

I’m trying to implement the mqtt protocol in the unreal through this project:

But, in the compile, I get these error message:

C:\■■■■■■\UnrealMosquitto\uemqtt_packeged\HostProject\Plugins\UEmqtt\Source\UEmqtt\Public/UnrealMosquittoRouter.h(37): error C3668: ‘UUnrealMosquittoRouter::GetPinNameGivenIndex’: método com especificador de substituição ‘override’ não substituiu nenhum método de classe base
C:\■■■■■■\UnrealMosquitto\uemqtt_packeged\HostProject\Plugins\UEmqtt\Source\UEmqtt\Public\UnrealMosquittoRouter.h(37): error C3668: ‘UUnrealMosquittoRouter::GetPinNameGivenIndex’: método com especificador de substituição ‘override’ não substituiu nenhum método de classe base
C:\■■■■■■\UnrealMosquitto\uemqtt_packeged\HostProject\Plugins\UEmqtt\Source\UEmqtt\Private\UnrealMosquittoRouter.cpp(162): error C2664: ‘int32 TArray::Remove(const FString &)’: não é possível converter um argumento 1 de ‘FName’ em ‘const FString &’
C:\■■■■■■\UnrealMosquitto\uemqtt_packeged\HostProject\Plugins\UEmqtt\Source\UEmqtt\Public\UnrealMosquittoRouter.cpp(4): error C2084: função ‘FString UUnrealMosquittoRouter::GetPinNameGivenIndex(int32)’ já possui um corpo

Can someone help me?

Hi, you can try this library https://github.com/NinevaStudios/MqttUtilities-UnrealEngine

This is example video how to implement MQTT in unreal engine using mqtt utilities plugin Unreal Engine: Example MQTT Utilities Application, Synchronize game and ESP8266, Digital Twin - YouTube