Play in Editor not spawning Pawn

I’m using World Composition in a really large world, but whenever I get too far from main level’s 0x0, like X = 921963.9375; Y = 1099480.0, which is on top of tile World_x1_y1, Unreal does not spawn when playing from within editor (in any option available).

If I choose to spawn at Player Start (which is in these coordinates), the camera sticks to 0x0 and nothing happens. If I choose to spawn from camera location and I’m at those coords, also nothing happens.

But if I go to 0x0 and play, everything works as expected and the pawn is spawned. Also in a smaller level it works perfectly. What am I doing wrong?

I have figured out that Unreal Engine is not calculating the world size properly. When looking in the World Composition tile view, the shown world size is considerably smaller than it should be, and I have not found a way to increase it manually. I have, however, been able to spawn and walk normally if I disabled the “Enable world bounds check” in World Settings, but that feels hacky.

I’m also having the same issue. If I find another solution than disabling the bounds check, I’ll post it.