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Huge Color Difference in PC vs Mobile Render

What is causing the huge color difference? Is it the lighting or the material? What are the solutions to this? I tried following this link to disable tonemapper, but the color still look wash out as shown in picture 2. All textures have sRGB enabled.

Picture #1: PC Render, Shader 5 alt text

Picture #2: Mobile Render, Default Android, Tonemapper Off alt text

Product Version: UE 4.18
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asked Jul 18 '18 at 02:51 AM in Rendering

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avatar image rklsImmersion Jul 22 '18 at 07:01 AM

Stander shader model for PC is 5. Mobile uses shader model 3, and therefore a lot of things you might use in the material editor won't work.

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