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Incorrect lighting on procedural generated meshes

Hi guys! I'm new to ue4 and c++ programming. I used Procedural Mesh Generation method to create models during the runtime and assigned MID on it. And I noticed that there are some weird lighting parts on the mesh/model itself (? Actually I'm not very sure if it's the lighting problem. It seems some meshes are lighter than others or have incorrect lighting on it. I have no ideas about this and struggled with it for quite a while.

Anyone can help or knows the possible reasons cause this issue? Thanks in advance! :)

Product Version: UE 4.19
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asked Jul 18 '18 at 07:19 AM in Rendering

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avatar image JackMaDrinkCafe Jul 10 '19 at 03:08 AM

I have the same problem ! Have u resolve it?

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