Can I have multiple Sound Mixes applied simultaneously?

Hello,

I’d like to do a final mastering for all sounds in my game.

I created 3 main sound groups: SFX, Music and Voices, as in the attached screenshot.

I created a separate Sound Mix for each group and assigned it to that group, as in the attached screenshot.

Finally, I assigned Sound Mixes to Sound Groups as Passive Sound Mix Modifiers, as in the first screenshot.

The problem is that only one Sound Mix is applied at the time, and for all Sound Groups (!). I’d like all of them to be applied simultaneously and continuously.

How should I do it? : )

Regards,

Leszek

I found the answer here: Passive Sound Modifier EQ affecting all audio - bug or feature? - Audio - Unreal Engine Forums

In a nutshell:

  1. Multiple Sound Mixes can be applied at the same time, with Blueprint nodes Push Sound Mix Modifier and Set Sound Mix Class Override, BUT

  2. Only one Sound Mix EQ can be applied at the same time.

However, there is a bug, which I described here: Sound Mix EQ is applied incorrectly - Audio - Unreal Engine Forums