Widget 3D losing resolution from original
As you can see from the below images, when I implement a Widget 3D, the rendered component happens to lose resolution from the original widget:
What's the cause of this? How can I mantain the resolution? Thanks.
asked Jul 18 '18 at 10:40 AM in Rendering
Have you tried turning off mipmap generation in the texture settings? Mipmaps are lower quality versions of the texture that are used at different distances, but for something like this you don't need them at all.
answered Jul 18 '18 at 03:14 PM
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