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Widget 3D losing resolution from original

Hi there.

As you can see from the below images, when I implement a Widget 3D, the rendered component happens to lose resolution from the original widget:

alt text

alt text

What's the cause of this? How can I mantain the resolution? Thanks.

Product Version: UE 4.17
umg.png (73.8 kB)
actor.png (202.2 kB)
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asked Jul 18 '18 at 10:40 AM in Rendering

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Jacopo Papaccio
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avatar image Dover8 Mar 08 '19 at 10:45 AM

Also experiencing this. Did you ever find a 'resolution'?

avatar image Jacopo Papaccio Mar 11 '19 at 08:53 AM

We just created larger textures (the ones you see in my screens were 100x100) and properly set the screen size in the Widget Editor (we usually used a very small portion of a 720p-sized widget). P.S. Good pun

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Have you tried turning off mipmap generation in the texture settings? Mipmaps are lower quality versions of the texture that are used at different distances, but for something like this you don't need them at all.

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answered Jul 18 '18 at 03:14 PM

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avatar image Jacopo Papaccio Jul 18 '18 at 03:31 PM

Yes, totally. This happens with mips turned off.

avatar image Archduke_ Jul 18 '18 at 03:49 PM

I've had issues when working with sprites, where heavy aliasing happens depending on the distance and setup of the camera. Is there any position where the widget looks better?

avatar image Jacopo Papaccio Jul 19 '18 at 08:39 AM

Unfortunately not: it always looks pixellated. Thanks anyway.

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