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ServerUpdateCamera RPC

What enables/disables the ServerUpdateCamera RPC? I see it taking up bandwidth in the Network Profiler, but I don't need it as I have my own code updating the camera already.

Product Version: UE 4.19
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asked Jul 18 '18 at 01:15 PM in Blueprint Scripting

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pftq
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avatar image pftq Mar 31 '19 at 03:42 AM

Still looking for this setting. It's available in C++, but I can't find it as a property in the editor itself: https://api.unrealengine.com/INT/API/Runtime/Engine/GameFramework/APlayerController/ServerUpdateCamera/index.html

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For anyone else that runs into this, the solution is to create a new PlayerCameraManager Blueprint and toggle that setting off. Then create a new PlayerController Blueprint have it use the PlayerCameraManager Blueprint. Then create a new GameModeBase Blueprint and have it use the PlayerController. Then have your project use the GameModeBase Blueprint.

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answered Apr 01 '19 at 05:13 AM

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pftq
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