Just updated to 4.20, getting error about missing "target file"
I just updated my project from 4.19.2 to 4.20. Its an IOS project that uses AR in case that's important, and I'm currently building it on a Window's system, so I use the Blueprint only method of coding to side load it onto IOS devices associated with my IOS developer certificate. I'm currently getting the following error code
ERROR: System.IO.FileNotFoundException: Could not find file 'D:\CyberPunky\Binaries\IOS\CyberPunky.target'.
I looked in the directory its naming, and that file isn't there. Is there some way to generate a target file using an installer based version of the engine?
asked Jul 18 '18 at 08:18 PM in Using UE4
I was having the same issue trying to build onto iPhone. Solution for me was to have the online subsystem plugins enabled, both for iOS AND Google for some reason.
answered Oct 23 '18 at 09:33 AM
i have the same problem, i upgraded my project from 4.12 to 4.20.3 i build my project on windows, only blueprint
UATHelper: Packaging (iOS): ERROR: System.IO.FileNotFoundException: Could not find a part of the path 'D:\UnrealProjects\MinskProject_4.20\Binaries\IOS\MinskProject.target'.
solution with enable online subsytem plugins dont work for me, unreal requires a server name
answered Oct 24 '18 at 12:53 PM
I have exactly the same problem trying to launch the AR handheld blueprint template remote from my win10 via a macbook on to my iphone. Launch starts compiling all shaders then I get the error about the missing Projectname.traget file in Binaries\IOS.
enabling online subsystem plugins doesn´t help me either. Any solution for this?
answered Oct 24 '18 at 03:47 PM
I had the same problem and I resolved it somehow, but I'm not exactly sure how, it's been a while. I think it just had to do with the .uproject not having "Enabled": true set correctly for the plugins or the .uplugin not having "Installed": true. Maybe someone could try this and see if it helps.
answered Oct 31 '18 at 07:31 AM
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