Bending a character in response to rotation
I have a flying third person character... like a flying dragon... with pitch and yaw rotations controlled by mouse.
So it looks natural, I'd like to bend the character up/down/left/right in response to the mouse inputs.
As in the screenshots, I'm getting the character's delta rotation in the playerBP and passing it through to the AnimBP via a base blendspace.
The thing is... it SEEMS to be correct... but the character's bending is VERY twitchy. Is there a better approach than my current one?
asked Jul 19 '18 at 02:07 AM in Blueprint Scripting
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