Bending a character in response to rotation

I have a flying third person character… like a flying dragon… with pitch and yaw rotations controlled by mouse.

So it looks natural, I’d like to bend the character up/down/left/right in response to the mouse inputs.

As in the screenshots, I’m getting the character’s delta rotation in the playerBP and passing it through to the AnimBP via a base blendspace.

The thing is… it SEEMS to be correct… but the character’s bending is VERY twitchy. Is there a better approach than my current one?